Chloe Walsh

Game Designer

Portfolio

Filter by tag:
All Blueprints C# Narrative Design Systems Design Unity Unreal Engine

Stone and Sand

Puzzle RPG Prototype

Stone and Sand is a 2D RPG that I made as my final project in rapid game development. It integrates turn-based combat with puzzles centered around riddles.

Unity C# Narrative Design Systems Design

Divine Ruin

RPG Prototype

Divine Ruin is a 3D RPG prototype that I am making in Unreal.

Unreal Engine Blueprints Narrative Design

Mutant Malfunction

Tower Defense Game Jam

A tower defense game that I made with a small team in a week.

Unity C# Systems Design Narrative Design

Beneath the Fog

Narrative-Driven RPG Prototype

A fully playable JRPG slice featuring quests, dialogue systems, and turn-based combat, created in Unity.

Unity C# Narrative Design Systems Design

Fenced Fox

Puzzle Game

Fenced Fox is a puzzle game where players rearrange fences by clicking and dragging them, opening new paths to navigate maze-like levels full of obstacles while also paying attention to the amount of time they have left.

Unity C# Systems Design

Echoes of Ecrea

System Design RPG

Echoes of Ecrea was a semester-long assignment focused on the system design of a conceptual RPG. I had a lot of fun with this project as I genuinely enjoy designing systems and creating documentation.

Systems Design

Corporate Investigator

Narrative Systems Prototype

Corporate Investigator is a short systems-focused prototype where I designed an intent-driven dialogue system with trust-based consequences. The project explores how tone, topic, and systemic trust affect conversation flow and player agency.

Unity C# Narrative Design Systems Design

About Me

Hello! I’m Chloe Walsh, a systems-driven designer with a background in computer engineering and a foundation in VR simulation. My work bridges the gap between game design and applied simulation: designing mechanics, interfaces, and logic systems that support interaction, learning, and storytelling. Whether building branching narratives or prototyping training scenarios, I’m drawn to systems that shape how people think and act.
Read more