Portfolio
A collection of my game development projects and prototypes.
Stone and Sand
Puzzle RPG Prototype
Stone and Sand is a 2D RPG that I made as my final project in rapid game development. It integrates turn-based combat with puzzles centered around riddles.
Divine Ruin
RPG Prototype
Divine Ruin is a 3D RPG prototype that I am making in Unreal.
Mutant Malfunction
Tower Defense Game Jam
A tower defense game that I made with a small team in a week.
Beneath the Fog
Narrative-Driven RPG Prototype
A fully playable JRPG slice featuring quests, dialogue systems, and turn-based combat, created in Unity.
Fenced Fox
Puzzle Game
Fenced Fox is a puzzle game where players rearrange fences by clicking and dragging them, opening new paths to navigate maze-like levels full of obstacles while also paying attention to the amount of time they have left.
Echoes of Ecrea
System Design RPG
Echoes of Ecrea was a semester-long assignment focused on the system design of a conceptual RPG. I had a lot of fun with this project as I genuinely enjoy designing systems and creating documentation.
Corporate Investigator
Narrative Systems Prototype
Corporate Investigator is a short systems-focused prototype where I designed an intent-driven dialogue system with trust-based consequences. The project explores how tone, topic, and systemic trust affect conversation flow and player agency.