Portfolio

A collection of my game development projects and prototypes.

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All Blueprints C# Narrative Design Systems Design Unity Unreal Engine

Stone and Sand

Puzzle RPG Prototype

Stone and Sand is a 2D RPG that I made as my final project in rapid game development. It integrates turn-based combat with puzzles centered around riddles.

Unity C# Narrative Design Systems Design

Divine Ruin

RPG Prototype

Divine Ruin is a 3D RPG prototype that I am making in Unreal.

Unreal Engine Blueprints Narrative Design

Mutant Malfunction

Tower Defense Game Jam

A tower defense game that I made with a small team in a week.

Unity C# Systems Design Narrative Design

Beneath the Fog

Narrative-Driven RPG Prototype

A fully playable JRPG slice featuring quests, dialogue systems, and turn-based combat, created in Unity.

Unity C# Narrative Design Systems Design

Fenced Fox

Puzzle Game

Fenced Fox is a puzzle game where players rearrange fences by clicking and dragging them, opening new paths to navigate maze-like levels full of obstacles while also paying attention to the amount of time they have left.

Unity C# Systems Design

Echoes of Ecrea

System Design RPG

Echoes of Ecrea was a semester-long assignment focused on the system design of a conceptual RPG. I had a lot of fun with this project as I genuinely enjoy designing systems and creating documentation.

Systems Design

Corporate Investigator

Narrative Systems Prototype

Corporate Investigator is a short systems-focused prototype where I designed an intent-driven dialogue system with trust-based consequences. The project explores how tone, topic, and systemic trust affect conversation flow and player agency.

Unity C# Narrative Design Systems Design